Changing a Course on Globalization, Part 1

The first of what promises to be a semester-long series on granular-level changes to my globalization course, in which students will be partnering with a local non-profit organization:

Historically my students have been reluctant to evaluate their performance in relation to that of their peers, whether via Monopoly money, rubrics, or anonymous online rank-order surveys. Given that team-based projects account for twenty to twenty-five percent of the final grade in several of my courses, I do think it’s important to ensure some degree of individual accountability in any formally-assessed collaboration between students. No one likes being forced to work with free riders, especially in a course like this one, where students will be conducting research outside of scheduled class time by gathering information from (gasp!) members of the local community. As I have explained to students before — without much success — I can’t be aware of how hard or how well every single one of them has worked with their teammates on a group project, because I’m not always present when the work happens.

So, I racked my brain for a new method of peer evaluation, and came up with the Project Contribution Award:

Please select four people from class, other than yourself, whom you think each deserves 40 points for their outstanding contributions to the project. I will tally the results and the individuals with the most votes will win the award.

Students will submit their choices via an ungraded survey on the Canvas LMS.

The class has only twenty students, so the Project Contribution Award translates into one-fifth of them winning an additional 40 points in a course with a 1,200 point grading scale, a three percent bonus for being perceived by classmates as having performed well on the project. Although I will be dividing students into teams that will take on different responsibilities, the quality of the final product for the community partner will be dependent in some fashion on everyone’s contribution. So I’m hoping that the one in five possibility of earning the award is a sufficient incentive. If not, I can increase the weight of the award in future semesters, or assign one award to each team instead of having multiple awards for the whole class.

A mechanical note: constructing this kind of survey on Canvas requires repeatedly copying and pasting the names of all the students on the class roster. In my case, the survey has four multiple choice questions, each with the same set of twenty names, so the process only took a few minutes. But the inability to generate multiple iterations of a survey or quiz question with a “copy” command probably reduces the utility of Canvas’s quiz feature for courses with large enrollments. No one wants to paste each student’s name over and over again for a 200-student class. In this scenario, I would probably use Google Forms, which does allow the copying of questions. However, I would not be able to just send a link to the survey to students, because responses would be anonymous (allowing students to vote for themselves). Everyone in the class would need Gmail accounts. If your university uses Gmail as its email client, that’s great, but if not, this option requires some extra work on the instructor’s part getting students to create Google accounts with easily-identifiable usernames.

Links to all posts in this series:

Changing a Course on Globalization, Part 1

Changing a Course on Globalization, Part 2

Changing a Course on Globalization, Part 3

Changing a Course on Globalization, Part 4

Changing a Course on Globalization, Part 5

Changing a Course on Globalization, Part 6

Changing Course on Globalization, Part 7

 

 

Making Students Make: Classroom Game Design Part 1

credit: Chad Raymond

In my 2016 first-year seminar, I had teams of students build games, something that originated with a vaguely-defined classroom exercise that I had created on the spur of the moment in class the year before. I’m going to include game design in the course again this fall, but with a few tweaks. Here is an overview of what’s going to happen:

Teams of students will go through three iterations of game design. An individually-written policy memo serves as a preparatory assignment for each round. The respective contexts of the games are the flight of a refugee from a location in South Sudan, the construction and operation of an NGO-managed camp for Rohingya refugees who have fled to Thailand, and the resettlement of a group of Afghan refugees in a relatively small community in the USA. Complete instructions for all of these game design exercises are at TeachersPayTeachers. Teams design their games in class over a few days and then they beta test each other’s games, evaluating them against a rubric. Points from the rubric get added to each student’s grade. Continue reading “Making Students Make: Classroom Game Design Part 1”

Another End of Semester Reflection

A few thoughts about the semester that is about to end:

Not quite.

First, the “open notebook” in-class quizzes did cause many more students to take notes than in the past. However, creating the quizzes — with most of the questions based on prior class discussion — was a pain. Same for  printing and grading them. For three undergraduate courses with small enrollments, the task wasn’t very complex, nor did it require a lot of effort, but it did become yet one more thing I had to organize throughout the semester. Also I gave fewer quizzes than I originally anticipated, which forced me to alter their weights in the final course grade. I’m now thinking that I could deliver the quizzes more easily and frequently through our Canvas LMS — they would be machine graded. But I would still need to invest in designing questions and building each quiz throughout the semester. A more rigid, pre-planned system for class discussions would allow me to generate all the quizzes before the semester starts, but I really don’t want to do this because it would move me back in the direction of lecturing. Continue reading “Another End of Semester Reflection”

Teammate Evaluations, Revisited

Students in my courses do a lot of team-based projects. In an attempt to prevent free riders, I have teammates evaluate each other. This semester I have again modified the evaluation system a bit, with an unexpected result.fusball-table

For the past three semesters I’ve been using Google Forms to distribute and tabulate anonymous surveys in which students rank themselves and their teammates. The instructions on this survey:

Evaluate the performance of everyone on your team, including yourself, by ranking all members of your team with a different number. Each number can be used only once, otherwise your responses will be discarded. Assign the number 1 to the person who made the most valuable contribution to the project, the number 2 to the person who made the second most valuable contribution, etc. Only enter information for your team. Leave questions for other teams blank.

My explanation to students of how rankings translated into points — in this case, up to 40: Continue reading “Teammate Evaluations, Revisited”

Google Forms

Google Cookie MonsterAs I wrote in my post on the perils of small classes, this past semester I used Google Forms to create a digital ballot for presentation competitions. The ballot worked well — students could hide their votes from other students, and tabulating the results only took a few seconds on my part.

The success of the ballot led me to adopt Google Forms for end-of-semester teammate evaluations. This turned out to be a much simpler method of incorporating individual accountability into collaborative projects than the worksheets I had used previously in a first-year seminar and a capstone course. No time wasted in class while students complete evaluation forms, and no entering of numerical data into a spreadsheet. I create one form for the whole class, which I send out by embedding the link in one email. Google does the rest for me.

Some students failed to follow directions, but that happens regardless of whether an evaluation is on paper or electronic. As stated on the forms I created, I just deleted those responses from the results.

Does Size Matter? The Perils of Small Classes

JawsSome of my courses this semester have such small enrollments that team-based projects and classroom activities have become problematic.

Balloting in presentation competitions is one minor example that I have apparently fixed. I regularly hold classroom competitions in which teams of students present on a topic and then select the winning team by voting with Monopoly money (see here, here, and here for more details). When voting, students come to the front of the room and place their money on placards with team numbers written on them — the only rule being that students cannot vote for their own team.

In the first two competitions in one course I noticed little variation in the sums of money received by different teams, even though some presentations were clearly superior to others. I asked the class about this unlikely result. I found out that in such a small class where everyone has interacted in some fashion with everyone else, students did not want to risk publicly embarrassing badly-performing peers or be judged as cruel, so they distributed their money evenly across teams regardless of presentation quality. My solution? Create a ballot on Google Forms through which students can anonymously select the best-performing team. After the last presentation of the day, I email students the link and they submit their responses. Students’ votes now better reflect the quality of the presentations. I also find that it’s easier to tally results with a spreadsheet on Google than to count paper money.

I don’t know a similarly-easy solution to other size-related problems. I recently used an ICONS simulation for the first time (more on that experience in a future post) in a class with only eleven students. Six nation-states comprised the simulation’s actors, so five states were represented by two students and one state by just a single student. If the latter student had been absent on either of the days I ran the simulation, or if two students from the same team had been absent, the exercise would have been wrecked.

In the same course, I had organized a significant portion of classroom time around a sequence of eight topics. For each topic, a student team was supposed to give a mini-lecture and then lead the rest of the class through an activity for some active learning-based peer-to-peer instruction. Then in the subsequent class, students take a quiz on the topic to reinforce the previously-presented material. With only eleven students, I could form only four teams, which left me with the task of delivering the content for half of the topics in the syllabus — defeating the main purpose of the exercise for fifty percent of the time.

Given that my students have priorities in life that often conflict with attending class, I now believe that teams should contain at least four or five students. With only two or three students, there is too high a probability that most or all members of the team will be absent on any particular day. This in fact happened yesterday: only a single member of two different teams attended class.

But if I increase the size of teams in a class with ten to twelve students, that means only two or three teams. Such a small number of teams is too few to expose students to multiple perspectives on a particular topic by means of competitive presentations. It is also too few to adequately incorporate peer instruction across an entire semester, unless the teams that exist are responsible for teaching multiple topics, and this increases the risk that students will be exposed several times to a terribly-performing team.

Why not return individually-completed projects and presentations? I prefer to avoid this option, because it gives students the message that collaboration is unimportant. As I’ve said before, group work matters. For example, individual writing assignments mean that I am the only person who ever reads what students write, which diminishes the authenticity of assignments and leads to lower quality work. And while it may be possible to squeeze as many as six individually-delivered presentations into a 50- or 75-minute time block, a class with six or fewer students doesn’t meet the minimum enrollment requirement at my university. It probably doesn’t at yours either.