Multiple and Parallel Worlds: Simulations in Large Classes

For faculty that teach in large classrooms with several hundred students, lecture can seem like the only possible method of instruction. Discussion, let along simulations and games, are seen as better employed in TA-led sections, where the number of students is much more manageable. This may seem especially true for some of the games we …

Simulation and Game Index

A relatively up-to-date index of posts about simulations and games as well as class exercises and activities; some items appear in more than one category: Theory  Bargaining model of war; 25 July 2016 Beer game: system-imposed constraints on decision making; 24 November 2013 Collective Action Problem Game, the collective action problem; 18 March 2015 Democracy vs. …

What makes a simulation game work? Towards a typology of gameplay mechanisms

And so TLC 2015 is over for another year. A combination of patchy wifi coverage and a hackers’ convention (seriously) downstairs didn’t really lend itself to more real-time social media-ing. As is always the case, I’m writing this at at the airport with a hundred and one ideas buzzed around my head, and a to-do list …

Zombie Apocalypse…. survival guide or excuse for defection behavior?

Tonight I get to ask Max Brooks about the implications of seeing the world through a zombie apocalypse. Tune in!  A standard of IR theorizing is the notion of the Prisoner’s Dilemma. A zero-sum game in which you can either rat out your partner to avoid heavy costs in exchange for lighter costs, or you …

Jedi Mind Tricks & Revealing the Wizard

There are two very good reasons for instructors to explain their pedagogical choices to students starting at day 1 and repeating consistently throughout the course: Evaluations and Intellectual Development. “These are NOT the droids you are looking for” Control for the outcomes you want to see reflected. For your purpose you can try: “These writing …