Using ‘Oppenheimer’ in the classroom

In other thermonuclear news…

This week, to make up for the end of my holiday, I went to see Oppenheimer. It’s a great piece of film-making and as impressive a movie as I’ve watched for quite some time. Plus the movie theatre was packed, which was nice.

Of course, you can take the pedagogue out of the classroom, etc. etc., so my thoughts now turn to the question of whether and how you might use a film that there’s a pretty good chance your students have actually watched to support their learning.

[Two spoilers: first, I’m thinking Barbie has a lot more potential (and I’ve not yet seen that); second, the rest of this contains some Oppenheimer spoilers, but frankly if you’re not across most of the story already then [shrug emoji]]

Oppenheimer is focused on the internal dilemmas of the titular character, torn between the urgent need to understand the new domain of quantum physics and the clear-eyed calculation of what a nuclear bomb does, both immediately and for human society.

As a discourse on the larger human tension between ‘can we do it’ and ‘should we do it’ it’s highly stimulating and rather emotional.

But that’s not super-easy to fit into a political science/IR programme, because it’s more moral philosophy than anything else.

Yes, we have some rudimentary running-through of the ‘the Bomb will save lives by avoiding a ground invasion of Japan’ argument but precisely because the focus is on Oppenheimer himself, rather than on the political-military calculation to use the weapons, there’s not really enough to hang a full-on discussion on.

However, what was potentially more productive for our present range of needs was the portrayal of institutional logics. More precisely, civil-military relations and the role of individual agency within institutional frameworks.

The illusion of solidity

The film sets up very nicely how an emergent field of science builds international networks and exchanges of ideas, where ideas are tested and re-tested and shared. It highlights how knowledge is constructed and bounded and how we have to meld theory with practice to make advances and understand what we understand.

The arrival of hostilities collapses much of that into a securitised logic, where sharing is A Bad Thing and where it matters more than you beat the Others. Even if the compartmentalisation at Los Alamos is depicted as pretty entry level (even before the arrival of Klaus Fuchs), the difference in basic approach to the endevour is clear to see: do you optimise for progress or for security?

The pervasive anti-communist note throughout the movie is also interesting here, with Nazi Germany frequently treated as less of a threat than the USSR, even at the start of the Manhattan Project. We might see this as a parallel to the levels of scientific progress: the Bomb is one part of a wider project in the tussle between Einsteinian relativity and the quantum world, even as the A Bomb is already being swallowed up by the H Bomb.

The navigation of the two logics is articulated through Oppenheimer, “more politician than scientist” in the words of one colleague, and it bears reflection on how politics is a space in which we repeatedly have to do this.

To take one example, it’s clear that once the scientists have made a working weapon, then they open the door to a more purely industrialised process of producing further weapons. Their success is also their downfall, the punching of the ticket to being kicked out for all the foibles and problems that were overlooked when the war effort needed them. But does that stop them? Of course not, partly for scientific glory, but also partly because they are coopted into the logic of “if we don’t do it to them, then they’ll do it to us”.

“This isn’t a trial”

Which is a good point to swing over to the agency aspect.

Oppenheimer is a film about people with things to prove. Mostly that’s about proving their ideas are right, but it’s not insignificantly about people proving that they’ve not forgotten being humiliated. To call the relationship between Oppenheimer and Lewis Strauss messed-up would be an understatement, given both men’s resolve to hold deep, deep grudges against each other for many years.

The film explores this at much length and opens up a lot of space for various characters to demonstrate how they work within assorted institutional constraints.

Whether it’s Senate confirmation hearings, or the disciplinary action against Oppenheimer, or the flaunting of directions on compartmentalisation, we repeatedly get the message that while we can build procedures and rules, we still cannot control human agency and the associated need/desire to break out of “what should happen”.

If you want to take that further, then just consider Oppenheimer’s personal life and his disregard for conventionalities about marriage, parenting or killing your teachers.

Yes, the director is also making a point about Oppenheimer’s science as being a revolution and stepping into a new world, but it does illuminate a critical question in institutionalism, namely the limits to institutional power.

18 years later…

As a postscript, I ended up watching Thirteen Days soon after Oppenheimer, partly because I enjoy actors destroying Boston accents and partly because everyone else was out.

Obviously it’s a very different kind of film, at all levels, but it was striking how the nuclear threat and its existential challenges are shifted from the the period covered by Oppenheimer. In less than two decades, the debate moves from one of Oppenheimer’s hope for a “a great peace” to a hair-trigger crisis wherein quite a lot of (military) decision-makers are cool about bouncing into nuclear exchanges.

Yes, the horror of nuclear war still hangs, but it is much more bounded and internalised. I leave it to you to consider how much that is the case today.

Syllabus Quiz In Another Form: Annotation

This idea comes from Matt Reed at Inside Higher Ed, who in turn got it from Emily M. Farris at Texas Christian University: have students annotate, in ABC fashion, your course syllabus at the end of the semester.

I’m going to go a few steps further for the upcoming semester:

First, instead of my usual quiz on the syllabus at the beginning of the semester, I’ll have students annotate it on Perusall in response to my questions. The assignment should function as a close reading exercise, but it will be machine graded by Perusall.

Second, I’ll create a quiz on the Canvas LMS that will force students to explore the contents of the course’s Canvas shell. It has become apparent that most students only pay attention to the LMS’s “To Do” list of impending assignment deadlines that pops up on their phones. They ignore everything else I put into my course shells, including the “How to Get an A” advice. As with the Perusall assignment on the syllabus, the quiz will be machine graded by Canvas.

Third, I’ll create another Perusall assignment on the syllabus for the end of the semester, to get feedback on what worked and what didn’t, and to remind students of course learning outcomes.

Introduction

I’m James “Pigeon” Fielder, roosting in Colorado State University’s Department of Political Science! I took up Chad’s request to help manage ALPS and am still getting my bearings, but I’ll start a regular posting schedule soon. That, and soliciting more guest submissions!

Short bio: in 2019 I retired as a USAF Lieutenant Colonel and associate professor of political science at the U.S. Air Force Academy, and chasing tenure-track positions in my late-40s was not my idea of a good time. My wife further advised, “honey, we can move anywhere you want after you retire, as long as it’s Fort Collins, Colorado,” which simplified my tactical problem. Thankfully, CSU had an open pool need and I’d met some faculty at MPSA who put in a good word for me, and now I figure they plan on keeping me around since they replaced my paper office nameplate with an etched plastic one.

I research the social aspects of cyber conflict, the politics of games (the settings themselves, their influence on players, and gamer culture), and political analysis of science fiction and fantasy literature. I also work for Littleton, CO-based roleplaying game design firm Mobius Worlds Publishing and consult on professional gaming–I’m legitimately a professional gaming nerd. When it comes to active learning, then, my posts will likely be game-centric.

Hello for now, and I’ll see you in future posts!

Assignments, Platforms, and AI – Part 2

The follow-up to my last post: a new assignment that I’m calling, not very creatively, the argument analysis. Here are the directions to students:

Choose one of the peer-reviewed journal articles listed in the syllabus. Find an editorial published in the last year in one of the sources listed below that is about the same general subject as the article. List the bibliographic information for the article and editorial at the top. Then, in only four paragraphs, compare them according to the criteria below. Put the paragraphs in the indicated order and make each paragraph less than 200 words in length.

Which author: 

1. References the most comprehensive and relevant data? Why?

2. Infers the most valid relationship between cause and effect? Why?

3. Does the best job of refuting counter-arguments? Why?

4. Is the most persuasive to an audience of policymakers? Why?

I then provide a list of online news outlets that students can pull an editorial from.

Possible advantages of this over my old article analysis? First, the compare and contrast elements force students to engage in more complex thinking. With the article analysis, students sometimes focused too heavily on summarizing. Second, students engage with a recently published argument aimed at a general audience. Academic journal articles are written for a very narrow audience of specialists — not the people most students will be communicating with after they graduate. Also most journals whose contents are indexed in databases have moving walls that make their most recent issues inaccessible to students. Third, I’m hoping that students will be able to connect what they write about in the argument analysis to discussion topics, the reading responses, and maybe even potential future dissertation topics.

Even though the argument analysis is not machine-graded like the Perusall assignments are, I decided to simplify my life with a new rubric. My rubric for the old article analysis:

The rubric for the new argument analysis:

Fewer boxes to check so easier for me to use, but its criteria still hit my targets for the assignment.

Building a community of practice

As you’ll know, we’ve been looking for people to join ALPS blog since Chad has to start thinking about his post-retirement golf swing and I’ve ended up at a university that doesn’t do face-to-face teaching.

That our call got any response is already a big win, a bit for us but much more because it reflects on the community we have been able to build since the blog’s inception in 2011.

I was reflecting on this just the other day, when I was on a call about promoting research culture in my university.

A lot of the discussion was about the difficulty of engaging colleagues in a sustainable way, especially when there are so many other demands on everyone’s time. It’s easy to say we should do stuff together, but someone’s got to organise the stuff and others have to attend the stuff.

It’s not dissimilar to here, except that I know that all of the original crew at ALPS benefited from Albuquerque’s lack of sightseeing options (and its excellent margarita provision) in generating initial interest in each other’s work.

But what sustained us beyond the memory of New Mexico was the realisation of the value of writing about our practice.

For a dozen years, this space has been central to the development of my teaching, both because I’ve read hundreds of insightful posts from others and because I’ve tried to work through what I do in my own writing. Teaching is learning, indeed.

That others have also found the same over the years is a constant source of happiness for me: our guest contributors have added a depth of richness to this blog that I hope you have all found as rewarded as we do.

So as we continue our discussions with the various people who’ve been in touch, I just want to thank you all for being part of this blog, whatever you’ve done and to encourage you all to keep on being very excellent people.

(Obviously, I’m now about to have a bit of a holiday, but the point still stands).

Book Recommendation

The Psychology of Money by Morgan Housel (Harriman House, 2020) is nominally about personal financial management. As you might expect from the title, the book discusses psychology — references to people like Daniel Kahneman are sprinkled throughout. It also connects to history and politics. For example, the last chapter would be useful for a course on political economy or democratic erosion in the United States. But more importantly, and my main reason for posting about it, is that it is one of the best books I’ve ever read. Some of the wisdom that it contains:

Expectations always move slower than facts.

Happiness is results minus expectations.

Use money to gain control over your time, because not having control over your time is a drag on happiness.

No one is impressed by your possessions as much as you are.

People are keenly aware of how much they’ve changed in the past, but they underestimate how likely they are to change in the future.

The most important part of every plan is to plan on the plan not going according to plan.

Neo-Colonialism Mini-Card Game

Tim (left)

This guest post comes from Tim Ruback, University of Southern Maine.

To introduce neocolonialism and postcolonialism to students in my Intro IR Class, I created a mini-game, which can be run in a single class session. The purpose of the game is to get students to think about the ways that colonial and imperial histories still are relevant, especially when it comes to disparities of power and wealth. It also is meant to encourage them to ask questions about systems and institutions that seem, on the surface, to be fair and equitable — and to explore how systemic inequalities can be hidden within seemingly-neutral approaches to maintaining international order. You can find the complete game and its rules here

The game requires 4 or more visually-distinct decks of cards and a giant bag of candy (I used Jolly Ranchers). Each deck represents a different nation state, with the cards representing resources they have. The decks also reflect three different relationships to colonial power. One was a former imperial power. Two are newly-independent states, former colonies of the imperial power. One was neither.

At the start of class, I put the students into small groups, and invited each group to send a member to the front to select their deck of cards. Students expect each box to contain a full deck of cards. But they are not equivalent. Before class, I ‘stacked the decks’ by taking cards away from the former colonies, and putting them in the former empire’s deck. These cards represent the material wealth extracted during the colonial era.  

In brief, the card game takes us through decolonization and into the present day. The game has two phases, each with multiple rounds, reflecting the two eras. For each round, groups are given a task to complete. Typical tasks include reorganizing the deck, or putting together specific cards to form a hand. Successful completion of each task earns Jolly Ranchers (JRs). I tell them they want to earn as many as possible, but each group needs at least 25 (and should aspire to at least 100) JRs. Groups can trade cards for candy, or borrow candy from the World Bank (the instructor) in order to trade for the cards they need. Having the right cards is essential to earn JRs and win the game.

The first part of the game takes place during decolonization. The purpose of these rounds is to establish the ways in which colonial histories advantage some groups over others during the age of decolonization. In this part, students are told that they are preparing their economies so that they can compete in a global marketplace. The early rounds ask students to display all the jokers in their deck, or to organize their deck by suit, from low to high. The group with the former empire discovers that their deck is already organized. They also find they have extra jokers (and other cards), taken from other decks, which earns them additional JRs. The former colonies discover that their decks are disorganized, and important cards are missing. After the first rounds, the former empire has already won most of the candy they need and the former colonies have only a few candies each. 

Importantly, the extraction of cards happens before the game begins. The students with the imperial deck did not, themselves, take those resources from the other decks; they inherited those resources. Nevertheless, because these early rounds have lasting effects — including penalties and bonuses that carry over throughout the rest of the game — students witness how these early advantages pile up. They must reckon with the consequences of actions which took place before their time.

The last rounds in part I set up the remainder of the game. In these rounds, they’re given two hands of 3 cards each (such as: Red 4 + 6❤️ + J🔸) and are told these hands represent products they can export to the global market. Students earn JRs for each product they create. These initial products are designed with extracted cards so that the former empire can build multiple hands, and the former colonies cannot build all of them. Those who cannot build the products, but have some cards, can earn a lesser amount of Jolly Ranchers for raw materials. 

In part II, each round has the same basic gameplay: groups try to assemble as many products (specific 3 card hands) as possible. They earn candy for each product, and lesser amounts for raw materials. But there’s one big change! The instructor doesn’t dictate the hands that make up the products. That’s up to the groups. Initially, the group with the most Jolly Ranchers will decide which cards will create the round’s products. After that, the group that earns the most JR in the round determines the products for the next round. 

It should be immediately apparent to all that the former empire will be first to set the rules. This group has the opportunity to dictate conditions that will allow them to remain in that role. But soon, agreement is required to set the round’s product combinations. Initially, the group in charge needs to get one group to support their proposed products. Soon, a majority is needed. By the last rounds, products require consensus. 

Ultimately, the last rounds are more egalitarian than the first rounds were. But the advantage that the former empire had in the early rounds carries over, and the net result yields continued inequality — even when all groups are formally equal and consensus is required. 

AFTER THE GAME: DEBRIEF

In the complete game, I include a set of debrief questions which can get the conversation started. These questions start with practical observations about the game and its outcomes. Then they turn to prompts intended to help students develop explanations of why the game unfolded as it did. These include questions like:

  •  What did you discover when you first opened your deck?
  • There is a large disparity between the group with the most candy, and those with the least. How do we explain this?
  • Do groups that possess cards which were originally from another group’s deck have any obligations toward those other groups? Why or why not?
  • Is colonialism a thing of the past?

Here are some ideas that came up in my class debrief discussion:

  1. After consensus was required, the game became fairer. But outcomes were never equitable, primarily due to the extraction of resources prior to when the game began. This opened to a discussion of how closely global political economies need to mirror colonial systems in order to be deemed neo-colonial. Does continued extraction matter? Is perpetuating the gap enough? 
  2. In my class, the former empire became embarrassed about the piles of JRs they amassed. They offered some of their JRs to others. As we discussed this, we noticed:
    1. Every group refused to accept JRs from the former empire. When asked why, the answer was something like  “I don’t want their charity. They only have all those JRs, because they have our cards.”
    2. The former empire offered JRs, but did not offer to give back the cards that they inherited from colonial extraction. When asked why, reasons ranged from “We might need those,” to “It didn’t occur to me.” They didn’t feel responsible for having taken those cards.
    3. When I asked the former colonies if they would have been willing to buy back the cards that were taken from them, they refused. They thought that the cards already rightly belonged to them.
    4. I use the Edkins & Zehfuss Global Politics textbook, and this entire part of the discussion dovetailed with Naeem Inayatullah’s chapter. Discussions about knowledge, difference, and power came to the fore.
  3. The wealthiest group remained in power for the entire second half of the game. They never proposed rules that would have given others the chance to make the rules. They thought the safest thing was to remain in charge — even when consensus was required.
  4. Groups refused loans from the World Bank because of the conditions attached. They had to repay with interest. They were obliged to accept any “reasonable” offers to sell their cards for JRs; the World Bank would decide whether an offer was reasonable. Students’ arguments against these conditions mirrored their readings on underdevelopment.
  5. Overall, the students determined that the game seemed fair. They chose their own decks. The rules were equally applied. Once consensus was required, outcomes improved for the former colonies. But because of the stacked decks and the early rounds, the game systematically advantaged some groups over others. The consequences of colonialism remained with us.

Ultimately, students enjoyed the game, and were able to make strong connections between the gameplay and the important ideas from their readings. But the game can be improved. Please adapt it for your purposes. In the downloadable game, I offer advice about ways you can tailor the game to best meet your needs, such as how to adapt it for a larger class. If you try something that works well, please let me know!

From knowing what you want to do to actually doing it

It’s that time of year when one’s attention turns to writing. In the past couple of weeks I’ve had several conversations about books; mostly other peoples’, which is also good.

Those conversations have prompted me to think a bit more about how you translate an idea into a thing.

Regular readers will know that I often start with asking ‘what are you trying to achieve?’: it’s good for teaching, for communication, for lots of things. After all, if you don’t know what you’re trying to do, how can you do it?

But that rather ignores the subsequent challenge: even if you know what your goals are, turning that into a plan of practical action is not automatic.

Writing is a case in point, especially if we’re thinking about long-form text, like books.

Case in point is the renewed discussion with a colleague about a new edition of a short introduction to the EU.

Since we’ve not worked together on this project before, we’re taking the opportunity to go for a wholesale reworking, rather than a update-the-graphs-and-examples.

But how to go about that?

It seems to me that there are three main options, each with advantages and disadvantages.

The classic model is the long-run-up approach. You set out all the Things You Need To Know, so the reader knows all the Things, and only towards the back end of the text do you get to more synthetic analysis.

This is comprehensive, but also suffers from the same issue as when we try it in class: it’s not very engaging, mainly because there’s lots of content where’s it’s not evident why it matters.

So we could jump to the opposite model and build out from an engaging vignette. Think Freakonomics.

Yes, the “this weird thing tells us so much” approach is much more stimulating, but if you’re aiming to generate a rounded overview, then unless you get really lucky, your weird thing(s) is/are unlikely to cover all the bases, making it either scrappy or incomplete.

So the third path is the strong analytical frame. Here you’re driven not by A Weird Thing, but a Big Idea. For me, Hix and Hoyland‘s volume is the best example of this, taking the reader around the EU, guided by a very clear theoretical framing. You’re clear from the off about why you’re reading what you’re reading and how it all fits together.

The difficulty here is, obviously, that there’s more than one way to look at things. Any theoretical framing comes with normative agendas of some kind. Even if that’s an inoffensive agenda (as in Hix and Hoyland’s book), it can hinder the development of the reader’s critical engagement, something that matters with political subject matter.

There’s no right answer to this and I’m still turning over options with my co-author. However, as you do your own writing, it’s worth considering whether there’s value in changing approach, not because it’ll be better but because it’ll be different, letting your readers get something they might otherwise have missed out on.

Assignments, Platforms, and AI – Part 1

The first in a short series of posts on leveraging new technologies to alleviate boredom . . .

After fourteen years, I have decided to abandon the manually graded journal article analysis assignment in my graduate courses. I have integrated Perusall into all of the graduate courses that I teach, and the prompts for my Perusall assignments and the article analysis were the same. While repetition might be the mother of all learning, I’m not very maternal, and this seemed like overkill. Also, student writing in Perusall assignments is, at least potentially, a conversation between themselves and other students, the article analysis was a conversation with just one other person — me. Not very authentic. So the article analysis went into the trash bin. I wanted to replace it with something new and more interesting — for both me and my students. I’ll write about what that new thing is in my next post.

For now, I want to focus on the idea of using machine-graded assignments to make teaching less burdensome for the instructor and more interesting for students. Pre-Perusall, each of my graduate courses consisted of one discussion and two reading responses per week, the article analysis, and a final exam — 23 assessments. Now my courses have one discussion and one reading response per week, two Perusall assignments per week, the new yet-to-be-described assignment, and a final exam. Notice that I’ve reduced my assessment burden by almost a third while increasing student-to-student interaction.

Want To Run This Blog?

Want to be the managing editor of this blog? After twelve years, I’m ready to hand the job off to someone else so that I can focus on other projects. Overall, the task is pretty simple. Duties consist of:

  • Writing content.
  • Soliciting and editing guest posts.
  • Simple back-end maintenance of the blog’s WordPress website (no coding knowledge required).

Soomo, the digital textbook company, is willing to continue paying for the blog’s web hosting costs in exchange for the ad you see at the lower right. There are no other financial matters involved.

If this is of interest to you, send me an email at alps@activelearningps.com.