
While trying not to let the great ideas of Nicosia slip off my radar, I’ve got to admit to being rather excited about Prague and EuroTLC.
As I discussed last week, EuroTLC is a more applied event, which is why I’m looking forward to getting my hands metaphorically dirty: a semester with no teaching is good for many things, but not for developing one’s learning & teaching practice.
As part of EuroTLC, we’re being encouraged to share materials beforehand. You can find my stuff in Best Practice Workshop (Session B) if you’re interested.
Once again, this raises the question of how to share and what to share in pedagogic materials. While we often note here how generous people are with their teaching ideas it’s just as frequently that we note that we’re not sure what’s the necessary minimum to impart.
To take my case, the materials I’ve uploaded should be enough to play the game: the pack that goes to the students and some notes: the calculator is more a reflection of my getting bored with the discussions about the role of maths in social science education than any essential part of gameplay.
But I can also see that the face-to-face element of my presentation is going to be important too, because it’ll point out the areas where my paperwork isn’t up to scratch and, more importantly, how this game could be re-purposed.
Of course, that latter issue is of as much interest to me as it is to the person asking: I see in it all what I want to see, but I’m also keen to discover what others see.
This is not merely an academic consideration, but a more practical one for me, driven by a new project I’m working on this year.
Working with Oxford University Press, colleagues and I are building an online platform to consolidate and integrate existing outputs from the publishers, with a mix of text, blogs and – you’ve guessed it – activities.
The game I’m presenting in Prague is also going – potentially – going to become part of this resource, but in a rather different format. That format change is driven by both the use – individuals, via a website – and the need to protect IP – so no downloadable PDFs to share with your mates.
Re-imagining this game for that very different environment means having a strong sense of how it works and what it’s trying to do. Already that’s meant some long discussions with co-authors, editors and the tech bods to work our the parameters. If I’m not able to understand my game’s essence, then I can’t very well expect a coder to create an appropriate version for the website.
It’s with all this in mind that I’m heading Prague, thinking about how these things can and might work.