A few months ago I downloaded a game simulation from PAXSIMS Rex Brynan…. ISIS Crisis. The download contains the game board and all its pieces which is still under revision and development…but… I decided to give it a go with my summer section of Intro to IR students.

First things first…my students are not gamers and they do not know the conditions on the ground regarding ISIS, Syria, Iraq, etc.. So my purpose in conducting the game was to help them understand the sheer complexity of the situation by making each one of them a player in the system.
The role sheets and directions are pretty good but I STRONGLY recommend that the instructor play through the game once before attempting this in class. Ahem…I did not. ONWARD
Rough Spots
- Too many game pieces.. they often got in the way and confused the students. For the simple points I was trying to make, the teeny game pieces could be thinned out or thrown out altogether. Perhaps great for more advanced strategists to make the game more complex, but at the undergraduate civilian level…. not necessary.
- I attempted to have students read up and develop a working knowledge of their role before coming to the simulation day. This simply wasn’t enough. (my bad) A much better plan of attack for next time is to have students write a three page personal history in the voice of their role. This way students internalize deeper history in the first person.
- Picking methods for game play. The game kit offers several options for turn taking and scoring. Take the simplest one…get a few dice and get on with it! The students got bogged down in more complex systems. Pick the simplest path.
Awesome Spots
- By the end of hour 1 of game play it was almost painfully clear to each of the actors in the game that there were no simple answers to “getting rid of ISIS.” Most of this is built into the game through the rule structure which is quite cleverly leveraged to the advantage of ISIS (every time a double is rolled by an actor, ISIS gets to go again…muahahahahaha!…sad but true).
- The students were IMMEDIATELY dragged into the game. This, despite the fact that they had only light knowledge of the actual politics going on. (Again, my bad)
- The game is definitely in its infancy and will likely evolve to even more robust design. I will absolutely teach with it again. Its core structure seems also to be highly portable to other scenarios which is a triple thumbs up!
I am planning on using this simulation for my class. I have to ask, how did you determine the initial unit/counter setup for the beginning of this game?
We tried to make it as close to existing reality as we could. Having said that, I tried to make the starting positions far enough apart to ensure at least two rounds of moves before conflict could occur. As for force sizes… even though there were too many pieces for students to manage at the undergraduate level, I thinned the pieces proportionally. the game pieces are prepared already sized according to real life approximation, so I reduced forces by 25% on all parts and got rid of things like …ieds, and biochem weapons.
The game is rough but …weirdly …they loved it. email me and let me know if you have additional questions or insights as you play. -Nina