A few weeks ago, I wrote about simulating the Greek crisis. I suggested then that one issue in doing this was the difficulty of carrying things over from year to year in the classroom: students change, curricula change, you never quite know whether it’s still going to be relevant, etc.
As Amanda rightly pointed out in an email to me some time later, you can perfectly well do it, with a bit of thought. So it’s with that bit of thought that I am now doing it.
Last year I created my first online asynchronous simulation for the INOTLES project in which I participate. As you’ll see from the post, it’s a simplified recreation of the East European situation, with a friendly (if ponderous) EU-like structure on one side and a confident (if worryingly so) Russia-like country on the other.
I played this with my students too, with the upshot that the ‘Russians’ produced a surprising success in sealing a deal with the ‘East Europeans’ (largely over a misunderstanding, but let’s not pretend that doesn’t happen in real life too). I put the simulation back on the shelf, mused on what had happened and then basically forgot about it.
Until Amanda’s email. There’s no reason why this year’s students can’t pick up where their predecessors left off.
It’s a fictional scenario, with all the requisite information provided. Since it allows for a wide-ranging set of actions, there is no obvious end-point or stable equilibrium. Indeed, one might imagine that some students might take the opportunity to revise the actions of the past, just because they can. Certainly, given the rather devil-may-care approach to a second round of the Hobbes games in class yesterday, that looks like a rather likely outcome.
I’ll quote Amanda at some length here:
Whenever we do a simulation, it tends to be a new run of an old game–how neat would it be to have the simulation just continue, with students acting as the newly appointed representative for that country and having to work with old agreements produced by students who are no longer in power? I find the idea really interesting, not only for the sense of realism it brings to ongoing negotiations, but also for the real-world skill of having to step into a job vacated by someone else and having to figure out what the prior office holder did and how to incorporate their decisions into your own
Amanda’s last point is perhaps the crucial one: we all have to pick up other people’s stuff and deal with it – it’s a basic stable of professional life – so getting to experience that is a useful opportunity for personal development.
Indeed, in this game the original conceit that it opened with no particular situation is clearly unrealistic, so we’ll learn about path dependency directly.
Amanda’s one concern was about record-keeping: how to capture what had happened, so that we can pick it up again. Well, I’ll admit that this isn’t a big issue in this case. The final agreement reached ran to a full four lines of hand-written text and there was nothing else to share. I’m hoping that this time around we’ll have clearer sight of the next year, so that paper-trails can be left, with all the joys that brings.
As usual, this is all new territory for me, so I’ll be reporting back as we progress.