My general approach to teaching is to emphasize the upper levels of Bloom’s taxonomy. Creation and evaluation are important. Memorization, not so much. While game design gives students the opportunity to create something connected to course content, they should also evaluate whether what they’ve created is on target. So, as promised in my last post, here is the relevant assignment, be due after students play the games that they have designed:
1. Read the rubric below.
2. In the form of a 3-4 page, double-spaced essay, evaluate the game you played that was designed by another team. How well did the game:
- Incorporate the principles of the golden rule and magic circle in relation to events in the real world?
- Utilize elements of conflict and cooperation?
- Facilitate meaningful decision making?
Work independently, do not discuss your essay with other students.
Links to the full series of posts on redesigning this course: