This is the second post on my process for game design by students. The first post, where I mention changing the beta test rubrics with which teams of students evaluate each other’s games, is here. The rubric originally looked like this:
Ok, but not great.
My new rubric more clearly references the principles discussed by Tomer Perry in his series on game design:
What is most important here is not the rubric’s criteria or point values, but the fact that it will be used by students rather than the instructor. The purpose of the rubric is to get students to benchmark the quality of their effort against that of their peers, and possibly make them into more autonomous learners in the process.